It will avoid choosing the same element twice in a row. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. ![]() Right click to remove from a socket.Įlemental Hit Elemental Hit Attack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, BowĪoE Radius: 10 Requires Level 12 Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. Lose 1 Stage every 0.33 seconds while not ChannellingĠ.5% increased Area of Effect Place into an item socket of the right colour to gain this skill. Gains 1 Stage every (0.33-0.17) seconds while Channelling (5-28) to (8-42) Added Attack Physical DamageĨ% increased Area of Effect per 1 additional Melee Strike Range While channelling this skill, you cannot be knocked back. If the damage facebreaker gets from scaling is bigger than the total flat damage for weapon, then facebreaker is scaling more damage than the weapon is.Ĭyclone Cyclone Attack, AoE, Movement, Channelling, Physical, MeleeĮffectiveness of Added Damage: (44-59)% Requires Level 28 Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. (Weapon damage + added physical damage from other sources) = Total flat damage for weapon.Total flat damage calculation for weapon and non-weapon sources. ![]()
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